MINGTOONOpen Beta
CHARACTER SHADER / OPEN BETA

A character. Brought to light.

Shape the shadow, depth, and backlight. Direct the light around your character with MingToon.

BRP COREUNITY 2021.3 / 2022.3
After MingToon comparison image
Mayo / まよ · Chocolate rice ↗Photography · StudioRaming
01Shadow design02Depth & backlight03Authoring & bakeMADE FOR YOUR CHARACTER.
01 / THE LIGHT STUDIO

One face. A new light direction.

A change in direction gives the shadows a different expression. Explore the difference in five captured photographs.

↔Move across the photograph or choose a shot below.
Captured photographs · 5 light directions
Lighting direction shot 1
Shot 1 / 5

Mayo / まよ · Chocolate rice ↗Photography · StudioRaming

02 / THE DIFFERENCE

Small details. A new expression.

The same character, in the same frame. Move the divider to compare light and shadow before and after MingToon.

↔Compare with your pointer or arrow keys
Blonde character after applying MingToon
Blonde character before applying MingToon
BeforeAfter

Mayo / まよ · Chocolate rice ↗Photography · StudioRaming

03 / IN THE SCENE

Where the light settles.

Characters and light, captured by StudioRaming.

Explore the showcase ↗
04 / FROM THE STUDIO

Behind the expression.

Notes on studying shadows and shaping character expression.

All posts↗
05 / OFFICIAL ADD-ONS

More room to create.

Official add-ons ↗
06 / LICENSE

For the way you create.

Explore license options ↗
Explore corporate licensing ↗

Every commercial license includes the URP version. All commercial use is prohibited during Open Beta. Commercial license sales begin at Early Access.

MINGTOON 0.1.10 / BRP CORE

Your character. The next scene.

Start exploring character lighting with MingToon Open Beta.

Join Open Beta ↗