Skip to main content

Outline

These fields draw a contour by expanding the mesh. They do not use camera depth.

This page is a table for looking up values. If you want the order to turn things on in, see the Outline guide.

The headings and order follow the inspector's section names and display order exactly.

The fields inside map and mask slots are the same in every slot.

Channel, remap, feather and mask UV are written once in the Shared Texture Slot UI.

Outline Width (Normal Outline)​

If the legacy outline compatibility gate is off, use Enable Outline Compatibility Gate before adjusting the width.

Inspector labelPropertyTypeRangeDefaultWhat it does
Enable Normal Outline_OutlineHullEnabledToggle-OnDraws the line by expanding the mesh along its normals, in one additional pass

Color and Width​

Inspector labelPropertyTypeRangeDefaultWhat it does
Outline Color_OutlineHullColorColor-0.75, 0.6, 0.6, 1Color of the Normal Outline
Color Gamma_OutlineHullColorGammaFloat0.1 ~ 31Applies gamma to the outline color value axis while preserving hue and…
Outline Color Blend_OutlineHullColorBlendModeEnumNormal / MultiplyMultiplyHow the outline tint is combined with its base color
Outline Tint Strength_OutlineHullColorBlendOpacityFloat0 ~ 11Tint strength for the selected blend mode on the outline base color
Outline Width_OutlineHullWidthFloat0 ~ 101Outline width

Width Mask​

Inspector labelPropertyTypeRangeDefaultWhat it does
Hull Width Mask_OutlineHullWidthMaskTexture-None-
Hull Width Mask_OutlineHullWidthMaskEnabledFloat-0-
Hull Width Mask UV Source_OutlineHullWidthMask_UVModeEnumUV0 / UV1 / UV2 / UV3UV0-
Hull Width Mask Channel_OutlineHullWidthMaskChannelEnumR / G / B / A / LumaR-

Pressure and Paint​

Inspector labelPropertyTypeRangeDefaultWhat it does
Switch to vertex color alpha (VertexAlpha)_OutlineHullPressureSourceEnumConstant / VertexAlpha / VertexRed / WidthMask / OutlineNormalUV8ConstantWhich painted channel modulates line width
Apply to Normal Outline_OutlineHullPressureApplyToggle-OnApplies the painted pressure to the Normal Outline width
Pressure Contrast_OutlineHullPressureContrastFloat-4 ~ 42Raises the pressure value to a power, widening the difference in line weight

Lighting Response​

Inspector labelPropertyTypeRangeDefaultWhat it does
Light Volume Colour Influence_OutlineHullSceneLightInfluenceFloat0 ~ 11How much of the world Light Volume's base colour and brightness (L0) multiplies…
Follow Base Map_OutlineHullFollowBaseToggle-OffUses the RGB from the base map and all texture layers composited together as the…
Follow Alpha_OutlineHullFollowAlphaToggle-OnOn, the outline uses the source surface alpha
Apply Lighting_OutlineIncludeFormShadowToggle-OnApplies form shadow, rim, and front light to the outline
Front Light Color_OutlineLitColorColor-WhiteColor mixed into the front light when Apply Lighting is on
Front Light Strength_OutlineLitColorStrengthFloat0 ~ 10How much front light color is mixed using saturate(N·L), the clamped dot product…

Outline Options​

Inspector labelPropertyTypeRangeDefaultWhat it does
Width Mode_OutlineHullWidthModeEnumPixelStable / WorldSpaceWorldSpacePixelStable keeps the line a constant thickness on screen regardless of…
Normal Source_OutlineHullNormalSourceEnumMeshNormal / VertexColorTS / UV8TSMeshNormalWhich direction the outline is pushed along
Authored Vector Direction_OutlineVectorEnabledToggle-OffSources the outline push direction from a texture
Outline Vector Texture_OutlineVectorTexTexture-None-
Vector UV_OutlineVectorUVModeEnumUV0 / UV1 / UV2 / UV3UV0Which UV set the outline direction texture is sampled with
Vector Scale_OutlineVectorScaleFloat-10 ~ 101Strength of the authored direction vector; negative values flip it
Depth Bias_OutlineHullZBiasFloat-0.1 ~ 0.10Pulls the whole Normal Outline toward or away from the camera to rescue an…
Inner Line Suppression Offset_OutlineHullSurfaceSinkFloat0 ~ 10.004-
Protect Outline From DOF_OutlineHullDofProtectionToggle-OnMakes the outline write depth so depth-of-field blur cannot erase the line
Far-Distance Minimum Pixels_OutlineDistanceMinPixelsFloat0 ~ 40.95Keeps the outline from thinning below this many screen pixels at distance