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Outline

These fields draw a contour by expanding the mesh. They do not use camera depth.

This page is a table for looking up values. If you want the order to turn things on in, see the Outline guide.

The headings and order follow the inspector's section names and display order exactly.

The fields inside map and mask slots are the same in every slot.

Channel, remap, feather and mask UV are written once in the Shared Texture Slot UI.

Normal Outline​

Inspector labelTypeRangeDefaultWhat it does
Enable Normal OutlineToggle-OnDraws the line by expanding the mesh along its normals, in one additional pass
Outline ColorColor-0.75, 0.6, 0.6, 1Color of the Normal Outline
Light Volume Color InfluenceFloat0 ~ 11Multiplies the world Light Volume color and level into the outline
Outline Color BlendEnumNormal / MultiplyMultiplyHow the outline tint is combined with its base color
Outline Tint StrengthFloat0 ~ 11Tint strength for the selected blend mode on the outline base color
Follow Base MapToggle-OffUses the RGB from the base map and all texture layers composited together as the…
Follow AlphaToggle-OnOn, the outline uses the source surface alpha
Outline WidthFloat0 ~ 101Outline width
Switch to vertex color alpha (VertexAlpha)EnumConstant / VertexAlpha / VertexRed / WidthMask / OutlineNormalUV8ConstantWhich painted channel modulates line width
Apply to Normal OutlineToggle-OnApplies the painted pressure to the Normal Outline width
Apply to Inner OutlineToggle-OffAlso applies the painted pressure to the Inner Depth Edge width
Pressure ContrastFloat-4 ~ 42Raises the pressure value to a power, widening the difference in line weight
Inner Line Suppression OffsetFloat0 ~ 10.004Higher values move only the outline raster-depth criterion away from the camera
Protect Outline From DOFToggle-OnMakes the outline write depth so depth-of-field blur cannot erase the line
Far-Distance Minimum PixelsFloat0 ~ 40.95Keeps the outline from thinning below this many screen pixels at distance
Width ModeEnumPixelStable / WorldSpaceWorldSpacePixelStable keeps the line a constant thickness on screen regardless of…
Normal SourceEnumMeshNormal / VertexColorTS / UV8TSMeshNormalWhich direction the outline is pushed along
Authored Vector DirectionToggle-OffSources the outline push direction from a texture
Vector ScaleFloat-10 ~ 101Strength of the authored direction vector; negative values flip it
Depth BiasFloat-0.1 ~ 0.10Pulls the whole Normal Outline toward or away from the camera to rescue an…
Apply LightingToggle-OnApplies form shadow, rim, and front light to the outline
Front Light ColorColor-WhiteColor mixed into the front light when Apply Lighting is on
Front Light StrengthFloat0 ~ 10How much front light color is mixed using saturate(N·L), the clamped dot product…