These are the layers and material qualities stacked on top of the base. For the layer families you have to raise the layer count first.
This page is a table for looking up values. If you want the order to turn things on in, see the Detail Maps guide.
The headings and order follow the inspector's section names and display order exactly.
The fields inside map and mask slots are the same in every slot.
Channel, remap, feather and mask UV are written once in the Shared Texture Slot UI.
Additional Textures (up to 10)
Up to 10 surface layers. Adding a layer repeats the fields below once per layer.
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Surface Stack | _StackEnabled | Toggle | - | Off | Off by default |
| Surface Stack Layer Count | _StackLayerCount | Int | 0 ~ 10 | 0 | Range 0-10; default 0 |
| Layer Texture | _StackTexture01 | Texture | - | None | - |
| Tint | _StackTint01 | Color | - | White | - |
| Blend Mode | _StackBlendMode01 | Enum | Normal / Multiply / Add / Screen / Color / Overlay | Multiply | How this stack layer combines with the result below it |
| Opacity | _StackOpacity01 | Float | 0 ~ 1 | 1 | How much this layer is applied |
| Mask Map | _StackMask01 | Texture | - | None | - |
| Mask Map | _StackMaskEnabled01 | Float | - | 0 | - |
| Distance Fade | _StackDistanceFade01 | Float | Four values | 1, 0, 0, 0 | The first two values are the distance the layer starts showing at and the… |
Occlusion
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Occlusion | _OcclusionEnabled | Toggle | - | Off | Off by default |
| Occlusion Map | _OcclusionMap | Texture | - | None | Grayscale map that darkens areas indirect light cannot reach |
| Occlusion Intensity | _OcclusionStrength | Float | 0 ~ 1 | 1 | How much of the occlusion map is applied |
Emission
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Emission | _EmissionEnabled | Toggle | - | Off | Off by default |
Emission Core
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Emission Map | _EmissionMap | Texture | - | None | Texture that marks the self-illuminated areas |
| Emission Color | _EmissionTint | Color | - | White | The glow color |
| Emission Blend Mode | _EmissionBlendMode | Enum | Normal / Add / Screen / Multiply | Add | How the glow is composited onto the surface beneath it - the same four modes as… |
| Emission Blend Strength | _EmissionBlendOpacity | Float | 0 ~ 1 | 1 | How much of the blend above is applied |
| Emission Blend Mask | _EmissionBlendMask | Texture | - | None | - |
| Emission Blend Mask | _EmissionBlendMaskEnabled | Float | - | 0 | - |
| Intensity | _EmissionIntensity | Float | 0 ~ 16 | 1 | Multiplier on the glow brightness |
| Overall Emission Intensity | _EmissionMasterIntensity | Float | 0 ~ 4 | 1 | Multiplies the final combined contribution of both emission layers and MatCap… Visibility: Shown when Ming Light Controller is installed. |
| Base Color Influence | _EmissionMainColorInfluence | Float | 0 ~ 1 | 0 | Mixes the base map's colour into the glow |
| Emission Visibility In Shadow | _EmissionShadowVisibility | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Emission Map Alpha Masks Intensity | _EmissionAlphaMask | Toggle | - | On | - |
Layer 2 Emission
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Emission Layer 2 | _EmissionLayer2Enabled | Toggle | - | Off | Turn on a second emission map when different areas need different glow colors |
| Emission Map | _EmissionMap02 | Texture | - | None | Texture that marks the self-illuminated areas Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Color | _EmissionTint02 | Color | - | White | The glow color Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Blend Mode (Layer 2) | _EmissionBlendMode02 | Enum | Normal / Add / Screen / Multiply | Add | How layer 2's glow is composited onto the surface beneath it Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Blend Strength (Layer 2) | _EmissionBlendOpacity02 | Float | 0 ~ 1 | 1 | How much of layer 2's blend is applied Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Blend Mask | _EmissionBlendMask02 | Texture | - | None | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Blend Mask | _EmissionBlendMaskEnabled02 | Float | - | 0 | Visibility: Shown when Enable Emission Layer 2 is on. |
| Intensity | _EmissionIntensity02 | Float | 0 ~ 16 | 1 | Multiplier on the glow brightness Visibility: Shown when Enable Emission Layer 2 is on. |
| Base Color Influence (Layer 2) | _EmissionMainColorInfluence02 | Float | 0 ~ 1 | 0 | Mixes the base map's colour into layer 2's glow Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Visibility In Shadow | _EmissionShadowVisibility02 | Float | 0 ~ 1 | 1 | Range 0-1; default 1 Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Map Alpha Masks Intensity | _EmissionAlphaMask02 | Toggle | - | On | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Scroll Speed (Layer 2) | _EmissionScroll02 | Float | Four values | 0, 0, 0, 0 | Scrolls emission layer 2 over time Visibility: Shown when Enable Emission Layer 2 is on. |
Animation
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Emission Scroll Speed | _EmissionScroll | Float | Four values | 0, 0, 0, 0 | Scrolls the emission map over time |
Blink Options
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Emission Blink Mode | _EmissionBlinkMode | Enum | Off / Smooth / Flashing | Off | - |
| Emission Blink Speed | _EmissionBlinkSpeed | Float | 0 ~ 8 | 1 | - |
| Emission Blink On Ratio | _EmissionBlinkDuty | Float | 0.05 ~ 0.95 | 0.5 | - |
| Emission Blink Minimum | _EmissionBlinkFloor | Float | 0 ~ 1 | 0 | - |
| Emission Blink Phase Offset | _EmissionBlinkPhase | Float | 0 ~ 1 | 0 | - |
| Emission Glow In Dark | _EmissionDarkGlow | Float | 0 ~ 1 | 0 | - |
| Emission Glow In Dark Threshold | _EmissionDarkGlowThreshold | Float | 0 ~ 1 | 0.5 | - |
| Emission Glow In Dark Softness | _EmissionDarkGlowSoftness | Float | 0.01 ~ 1 | 0.25 | - |
| Emission Layer 2 Blink Mode | _EmissionBlinkMode02 | Enum | Off / Smooth / Flashing | Off | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Blink Speed | _EmissionBlinkSpeed02 | Float | 0 ~ 8 | 1 | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Blink On Ratio | _EmissionBlinkDuty02 | Float | 0.05 ~ 0.95 | 0.5 | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Blink Minimum | _EmissionBlinkFloor02 | Float | 0 ~ 1 | 0 | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Blink Phase Offset | _EmissionBlinkPhase02 | Float | 0 ~ 1 | 0 | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Glow In Dark | _EmissionDarkGlow02 | Float | 0 ~ 1 | 0 | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Glow In Dark Threshold | _EmissionDarkGlowThreshold02 | Float | 0 ~ 1 | 0.5 | Visibility: Shown when Enable Emission Layer 2 is on. |
| Emission Layer 2 Glow In Dark Softness | _EmissionDarkGlowSoftness02 | Float | 0.01 ~ 1 | 0.25 | Visibility: Shown when Enable Emission Layer 2 is on. |
Normal Maps (up to 5)
Enable Normal Map Shadow inside these normal-map settings. Brighten Raised Relief appears only in Light mode; the two layer influence fields appear when Normal Map Shadow is enabled.
Up to 5 normal layers. Adding a layer repeats the fields below once per layer.
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Normal Layers | _NormalEnabled | Toggle | - | Off | Off by default |
| Normal Layer Count | _NormalLayerCount | Int | 0 ~ 5 | 0 | Range 0-5; default 0 |
| Normal Map Shadow Enabled | _NormalMapShadowEnabled | Toggle | - | Off | Works only while the normal layers are on |
| Shading Mode | _NormalMapShadowMode | Enum | Light / Light-independent (Cavity) | Light | Light: darkens the side of the relief facing away from the light (default) |
| Custom Shade Color | _NormalMapShadowUseCustomColor | Toggle | - | Off | Off follows the 1st shadow colour (the unified shadow colour when unified shadow… |
| Shade Color | _NormalMapShadowColor | Color | - | 0.7, 0.7, 0.75, 1 | The colour multiplied into the relief shade |
| Shade Strength | _NormalMapShadowStrength | Float | 0 ~ 1 | 0.7 | Higher values deepen the shade and apply it to smaller relief over a wider area |
| Softness | _NormalMapShadowSoftness | Float | 0 ~ 1 | 1 | 1 shades the relief smoothly; 0 makes a hard toon edge |
| Brighten Raised Relief | _NormalMapShadowHighlight | Toggle | - | Off | Lifts relief raised toward the light in both lit areas and shadows toward the… |
| Normal Map | _BumpMap | Texture | - | None | Normal map that fakes surface relief |
| Normal Intensity | _BumpScale | Float | -2 ~ 2 | 1 | How pronounced the normal map relief is |
| Mask Map | _NormalMask01 | Texture | - | None | - |
| Mask Map | _NormalMaskEnabled01 | Float | - | 0 | - |
| Main Shadow Influence | _NormalMapShadowFormInfluence01 | Float | 0 ~ 1 | 1 | How much this layer moves the form shadow edge Visibility: Shown when Normal Map Shadow Enabled is on. |
| Normal Map Shadow Influence | _NormalMapShadowLayerInfluence01 | Float | 0 ~ 1 | 1 | How much this layer's relief feeds the Normal Map Shadow Visibility: Shown when Normal Map Shadow Enabled is on. |
PBR Surface
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable PBR Surface | _PbrEnabled | Toggle | - | Off | Off by default |
PBR Core
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Workflow | _WorkflowMode | Enum | Specular / Metallic | Metallic | Metallic derives the reflection color from the metallic value; Specular lets you… |
| Use Specular Color Map (RGB) | _PbrSpecularMapEnabled | Toggle | - | Off | Sources the specular color from a texture |
| Specular Color Map (RGB) | _SpecularColorMap | Texture | - | None | - |
| PBR Specular Tint | _SpecColor | Color | - | 0.04, 0.04, 0.04, 1 | - |
| Use Packed Mask | _PbrMaskMapEnabled | Toggle | - | Off | Reads metallic, occlusion and smoothness from one packed texture by channel |
| PBR Packed Mask | _MaskMap | Texture | - | None | Default packing is R = metallic, G = occlusion, A = smoothness |
Surface Values
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Metallic | _Metallic | Float | 0 ~ 1 | 0 | 0 is dielectric, 1 is metal |
| Specular Intensity | _PbrSpecularStrength | Float | 0 ~ 2 | 1 | Range 0-2; default 1 |
| Smoothness | _Smoothness | Float | 0 ~ 1 | 0.5 | Higher values give smaller, sharper reflections |
Toon Response
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Highlight Toon Amount | _PbrDirectToonAmount | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Highlight Toon Threshold | _PbrDirectToonThreshold | Float | 0 ~ 1 | 0.5 | Range 0-1; default 0.5 |
Surface Response
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Direct Highlight Intensity | _PbrDirectStrength | Float | 0 ~ 4 | 1 | Range 0-4; default 1 |
| Normal Map Influence | _PbrNormalInfluence | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Visible In Shadow | _PbrShadowVisibility | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
Surface Masks
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Metallic Channel | _PbrMetallicChannel | Enum | R / G / B / A | R | Which channel of the packed mask holds metallic |
| Invert Metallic | _PbrMetallicInvert | Toggle | - | Off | Flips the sampled metallic value |
| Occlusion Channel | _PbrOcclusionChannel | Enum | R / G / B / A | G | Which channel of the packed mask holds reflection occlusion |
| Invert Occlusion | _PbrOcclusionInvert | Toggle | - | Off | Flips the sampled reflection-occlusion value |
| Reflection Occlusion | _PbrOcclusionStrength | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Smoothness Channel | _PbrSmoothnessChannel | Enum | R / G / B / A | A | Which channel of the packed mask holds smoothness |
| Roughness / Invert | _PbrSmoothnessInvert | Toggle | - | Off | Turn this on when the texture stores roughness instead of smoothness; the… |
| Invert Specular Color Map | _PbrSpecularInvert | Toggle | - | Off | Inverts the RGB of the specular color map |
| Enable Region Mask | _RegionMaskEnabled | Toggle | - | Off | Off by default |
| Region Mask (RGBA = 4 Regions) | _RegionMask | Texture | - | None | - |
| Smoothness ± | _RegionSmoothness | Float | Four values | 0, 0, 0, 0 | Tightens or loosens the highlight in this region |
| Metallic ± | _RegionMetallic | Float | Four values | 0, 0, 0, 0 | Range -1-1; default 0 |
| Environment Reflection ± | _RegionReflection | Float | Four values | 0, 0, 0, 0 | This is how a world reflection is kept off skin and |
| Toon Specular Intensity ± | _RegionSpecularStrength | Float | Four values | 0, 0, 0, 0 | Range -8-8; default 0 |
| Toon Specular Smoothness ± | _RegionSpecularSmoothness | Float | Four values | 0, 0, 0, 0 | Range -1-1; default 0 |
MatCap (up to 5)
Up to 5 matcap layers. Adding a layer repeats the fields below once per layer.
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable MatCap Layers | _MatcapEnabled | Toggle | - | Off | Off by default |
| MatCap Layer Count | _MatcapLayerCount | Int | 0 ~ 5 | 0 | Range 0-5; default 0 |
| Metallic Areas Only | _MatcapMetallicOnly | Toggle | - | Off | Off by default |
| Reflection Desaturation | _MatcapDesaturation | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| MatCap Normal Map | _MatcapNormalMap | Texture | - | None | MatCap Normal Map |
| MatCap Map | _MatcapMap01 | Texture | - | None | A lighting and material image painted on a sphere |
| Tint | _MatcapTint01 | Color | - | White | - |
| Blend Mode | _MatcapBlendMode01 | Enum | Normal / Multiply / Add / Screen / Color / Overlay | Screen | How the MatCap combines with the surface |
| Strength | _MatcapStrength01 | Float | 0 ~ 20 | 0.74 | How much this layer is applied |
| MatCap Emission Intensity | _MatcapEmissionStrength01 | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Base Color Influence | _MatcapBaseColorInfluence01 | Float | 0 ~ 1 | 0 | 0 ignores base color; at 1, darker base colors weaken the effect |
| Normal Map Influence | _MatcapNormalInfluence01 | Float | 0 ~ 1 | 1 | 0 uses the mesh normal; 1 applies the complete stacked normal result |
| MatCap Normal Map Intensity | _MatcapNormalMapStrength01 | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Form / AO Shadow Visibility | _MatcapShadowVisibility01 | Float | 0 ~ 1 | 0.28 | At 0, hides the MatCap in form shadow and ambient occlusion; at 1, keeps it… |
| Cast / Depth Shadow Visibility | _MatcapCastDepthShadowVisibility01 | Float | 0 ~ 1 | 0.28 | At 0, hides the MatCap in cast and depth shadows; at 1, keeps it fully visible… |
| Light Brightness Link | _MatcapLightBrightnessInfluence01 | Float | 0 ~ 1 | 1 | 0 keeps current brightness; at 1, darker main light reduces MatCap contribution |
| MatCap / Mesh UV Projection | _MatcapProjectionBlend01 | Float | 0 ~ 1 | 0 | 0 projects the MatCap from the view, 1 pins it to the mesh UV |
| MatCap Rotation | _MatcapRotation01 | Float | -180 ~ 180 | 0 | Range -180-180 degrees; default 0 |
| MatCap Circle Radius | _MatcapCircleRadius01 | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| MatCap Circle Feather | _MatcapCircleFeather01 | Float | 0 ~ 1 | 0.25 | Range 0-1; default 0.25 |
| Mask Map | _MatcapMask01 | Texture | - | None | - |
| Mask Map | _MatcapMaskEnabled01 | Float | - | 0 | - |
Reflection
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Reflection | _ReflectionEnabled | Toggle | - | Off | Enables main-light, additional-light, and environment reflection plus the… |
Reflection Core
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Main Light Specular | _ReflectionApplySpecular | Toggle | - | On | Applies the reflection color and mask to the main light's direct highlight… |
| Additional Light Specular | _ReflectionApplySpecularAdditional | Toggle | - | On | Applies reflection to direct highlights from point, spot, and other additional… |
| Environment Reflection | _ReflectionApplyEnvironment | Toggle | - | On | Applies reflection probes, skybox reflection, and the material cubemap, matching… |
| Reflection Tint | _PbrReflectionTint | Color | - | White | HDR tint for environment reflection; default is (1, 1, 1) |
| Use Reflection Color Map | _ReflectionColorTexEnabled | Toggle | - | Off | Uses the texture as the reflection colour map |
| Reflection Color Map / Mask | _ReflectionColorTex | Texture | - | None | A map multiplied into the reflection colour |
| Reflection Color | _ReflectionColor | Color | - | White | HDR post-lobe colour, matching lilToon's Reflection Color |
| Reflection Blend Mode | _ReflectionBlendMode | Enum | Normal / Multiply / Add / Screen / Color / Overlay | Add | How the reflection colour is composited onto the surface |
| Use Cubemap | _ReflectionCubeTexEnabled | Toggle | - | Off | Whether the material's own cubemap feeds the reflection |
| Reflection Cubemap | _ReflectionCubeTex | Texture | - | None | Material cubemap sampled when the reflection probe is empty or Override… |
| Cubemap Tint | _ReflectionCubeColor | Color | - | Black | HDR tint applied to the material cubemap |
Reflection Strength
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Environment Reflection Intensity | _PbrReflectionStrength | Float | 0 ~ 4 | 0 | Range 0-4; default 0 |
Reflection Blur
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Reflection Blur Bias | _PbrReflectionSmoothnessBias | Float | -1 ~ 1 | 0 | Range -1-1; default 0 |
Reflection Response
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Reflection Desaturation | _PbrReflectionDesaturation | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Reflection Normal Influence | _ReflectionNormalInfluence | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Cubemap Light Influence | _ReflectionCubeEnableLighting | Float | 0 ~ 1 | 1 | Controls how much the resolved main-light colour and intensity affect the… |
Reflection Options
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Reflection Anti-Aliasing (GSAA) | _ReflectionGsaaStrength | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Dielectric Reflectance | _ReflectionReflectance | Float | 0 ~ 1 | 0.04 | Range 0-1; default 0.04 |
| Apply Surface Transparency | _ReflectionApplyTransparency | Toggle | - | Off | Multiplies surface alpha into the reflection colour alpha |
| Override Reflection Probe | _ReflectionCubeOverride | Toggle | - | Off | Uses the material cubemap even when a scene reflection probe exists |
| Fresnel Power | _PbrFresnelPower | Float | 1 ~ 8 | 5 | Range 1-8; default 5 |
Gloss (Toon Specular)
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Toon Specular | _ToonSpecularEnabled | Toggle | - | Off | Off by default |
Toon Specular Core
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Mode | _ToonSpecularMode | Enum | Isotropic / Anisotropic | Isotropic | Isotropic by default |
| Toon Specular Color | _ToonSpecularColor | Color | - | White | White by default |
| Toon Specular Blend Mode | _ToonSpecularBlendMode | Enum | Normal / Multiply / Add / Screen / Color / Overlay | Add | Add by default |
| Blend Opacity | _ToonSpecularBlendOpacity | Float | 0 ~ 1 | 1 | How strongly the toon specular highlight blends in |
| Base Color Influence | _ToonSpecularBaseColorInfluence | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Highlight Color Source | _ToonSpecularTintMode | Enum | Single Color / Mask Texture Color | Single Color | Single Color uses only the color you set |
| Mask Color Amount | _ToonSpecularTintStrength | Float | 0 ~ 1 | 1 | At 0 the highlight keeps the color you set; at 1 the mask color is applied in… |
| Intensity | _ToonSpecularStrength | Float | 0 ~ 8 | 0.5 | Range 0-8; default 0.5 |
Shape & Range
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Smoothness | _ToonSpecularSmoothness | Float | 0 ~ 1 | 0.5 | Range 0-1; default 0.5 |
| Threshold | _ToonSpecularThreshold | Float | 0 ~ 1 | 0.5 | Range 0-1; default 0.5 |
| Softness | _ToonSpecularSoftness | Float | 0.001 ~ 1 | 0.05 | Range 0.001-1; default 0.05 |
Mask
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Toon Specular Mask | _ToonSpecularMaskEnabled | Toggle | - | Off | On by default |
| Toon Specular Mask | _ToonSpecularMask | Texture | - | None | - |
Light Response
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Normal Map Influence | _ToonSpecularNormalInfluence | Float | 0 ~ 1 | 1 | 0 = mesh normal, 1 = fully stacked normal maps |
| Scene Light Influence | _ToonSpecularSceneLightInfluence | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Shadow Visibility | _ToonSpecularShadowVisibility | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
Anisotropy
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Anisotropic Shift | _ToonSpecularAnisoShift | Float | -1 ~ 1 | 0 | Range -1 to 1; default 0 |
Glitter
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Glitter | _GlitterEnabled | Toggle | - | Off | Off by default |
Glitter Core
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Color | _GlitterColor | Color | - | White | HDR sparkle color; default is (1, 1, 1) |
| Enable Shape Map | _GlitterShapeEnabled | Toggle | - | Off | Off by default |
| Shape Map | _GlitterMap | Texture | - | None | The silhouette of a single particle |
| Shape Channel | _GlitterShapeChannel | Enum | R / G / B / A / Luma | A | Default is A |
| Base Color Influence | _GlitterBaseColorInfluence | Float | 0 ~ 1 | 0 | Range 0-1; default 0 |
| Intensity | _GlitterStrength | Float | 0 ~ 16 | 8 | Range 0-16; default 8 |
Shape & Range
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Scale | _GlitterDensity | Float | 1 ~ 512 | 379 | Range 1-512; default 379 |
| Particle Size | _GlitterSize | Float | 0 ~ 1 | 0.39 | Range 0-1; default 0.39 |
| Size Randomize | _GlitterScaleRandomize | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Particle Contrast | _GlitterContrast | Float | 0.25 ~ 128 | 50 | Range 0.25-128; default 50 |
| Post Contrast | _GlitterPostContrast | Float | 0.1 ~ 8 | 1 | Range 0.1-8; default 1 |
| Speed | _GlitterSpeed | Float | 0 ~ 4 | 0.3 | Range 0-4; default 0.3 |
| Rotation Randomize | _GlitterShapeRotation | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
Light Response
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Sensitivity | _GlitterSensitivity | Float | 0.01 ~ 64 | 0.25 | Range 0.01-64; default 0.25 |
| View Parallax | _GlitterViewParallax | Float | 0 ~ 1 | 0.52 | Range 0-1; default 0.52 |
| Normal Influence | _GlitterNormalInfluence | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Light Angle | _GlitterLightAngle | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Light Direction | _GlitterLightDirection | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Scene Light Influence | _GlitterSceneLightInfluence | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Shadow Visibility | _GlitterShadowVisibility | Float | 0 ~ 1 | 0.54 | Range 0-1; default 0.54 |
Mask
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Enable Glitter Mask | _GlitterMaskEnabled | Toggle | - | Off | Off by default |
| Glitter Mask | _GlitterMask | Texture | - | None | - |
Random & MatCap
| Inspector label | Property | Type | Range | Default | What it does |
|---|
| Color Randomize | _GlitterColorRandomize | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Use Glitter MatCap | _GlitterMatcapMaskEnabled | Toggle | - | Off | Off by default |
| MatCap Texture | _GlitterMatcapTex | Texture | - | None | The glitter-only matcap |
| Use Color Too | _GlitterMatcapUseColor | Toggle | - | Off | Off by default |
| Invert | _GlitterMatcapMaskInvert | Toggle | - | Off | Off by default |
| Strength | _GlitterMatcapMaskStrength | Float | 0 ~ 1 | 1 | Range 0-1; default 1 |
| Use Color Too | _GlitterMaskUseColor | Toggle | - | Off | Off by default |
Mask Packs
The 27 layer, depth and rim mask slots are stored in up to nine RGB packs, without an alpha channel. Editable and baked shaders read the same packs; packs with no active input are not generated. Packs are saved as PNG and imported as BC7 with mipmaps.
| Pack | R | G | B |
|---|
_MingSurfaceMaskPack0 | _StackMask01 | _StackMask02 | _StackMask03 |
_MingSurfaceMaskPack1 | _StackMask04 | _StackMask05 | _StackMask06 |
_MingSurfaceMaskPack2 | _StackMask07 | _StackMask08 | _StackMask09 |
_MingSurfaceMaskPack3 | _StackMask10 | _BaseAdjustMask | _MatcapMask01 |
_MingSurfaceMaskPack4 | _MatcapMask02 | _MatcapMask03 | _MatcapMask04 |
_MingSurfaceMaskPack5 | _MatcapMask05 | _NormalMask01 | _NormalMask02 |
_MingSurfaceMaskPack6 | _NormalMask03 | _NormalMask04 | _NormalMask05 |
_MingDepthMaskPack | _DepthEffectMask | _DepthRimMask | _DepthShadowMask |
_MingRimMaskPack | _FresnelRimMask | _RimShadeMask | _ShadowReflectionMask |
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