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What MingToon does not do right now

This page is an explanation. To install now, see Installation.

In one line​

MingToon is a public open beta. Only the Built-in pipeline (BRP) is distributed.

Check the current version in StudioRaming > MingToon > Update. Changes by version are in the changelog.

This documentation describes stable 0.1.14. Preview and stable releases use separate feeds. See the 0.1.14 notes for the current user-facing cumulative changes. This does not certify identical looks across every VRChat world or validated GPU performance figures.

What to know before you ship​

ItemCurrent state
Stable 0.1.14Read the notes for conversion wizard, Manager and Inspector changes
Separate productsMing Light Controller (MLC), Face SDF Maker and Mask Maker are separate products and are not included in this release
Performance figuresThere are no validated GPU ms or SetPass improvement figures. We make no performance claims. Manager's Current load is an estimate, not GPU time. This version has no feature that measures GPU time
VRChat PCThe main target. Verification is manual and release certification is not finished
VRChat QuestIt does not run the MingToon shader directly
WARUDOBRP development installation and preset application were checked. Mod-build and runtime rendering checks for the current release are separate
URPNot included in this BRP open beta
Depth effectsVisible only when the host provides camera depth
lilToon conversionAn interoperability tool. It does not clone another shader's result
VRC Light Volumes 3Version 0.1.12 includes a native v3 path. Identical shadow appearance in every v3 and v2 world has not been confirmed
Light Volume cast shadowsStill look different from 0.1.10 in v2 and v3 worlds
First conversion displayA cyan placeholder can remain while asynchronous shader compilation is active. Check again after compilation settles
Outline smoothingSeparately from material and slot conversion, the optional smoothing stage fails and rolls back that stage's mesh changes if any target lacks tangents. Original mesh data is preserved

→ Supported Environments · How far depth effects are guaranteed

There are two installation routes​

The BRP core installed through VCC is a source package. The BOOTH installer is a DLL distribution route.

Both routes point at the same BRP core version. A preview version does not change the stable version on these two routes; it is distributed only through a separate preview feed.

What to check yourself before shipping​

Check the following before handing your work to anyone else.

  1. The Console has 0 C# and shader errors.
  2. You captured the full body and the face of a real avatar separately.
  3. The target platform build succeeds.
  4. You looked at it on the target platform. For VRChat, check your own view, a mirror, and the Photo Camera separately.

StudioRaming > MingToon > Validate Project screens the environment conditions first.

This part is yours

We run shader compile regression tests and EditMode tests on every release. What you check is the result as it appears on a real avatar.

License​

The current open beta does not allow commercial use. The allowed scope and future structure are written in one place only.

→ License and Commercial Use

Beta feedback​

Please report bugs in the bug report channel of the official Discord server.

Including the following makes reproduction faster.

  1. Unity version and target platform (VRChat PC / WARUDO / general Unity)
  2. Render pipeline (BRP / URP 12.x)
  3. MingToon version (use the full version shown in Manager)
  4. The full Console log
  5. Steps to reproduce

To search by symptom first, go to Troubleshooting.