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0.1.9

Open beta · 9 September 2026

In one line​

Look and color are chosen separately at conversion, and materials turning white after a bake are fixed.

Check before updating
  • Re-bake: restore materials you already baked to editable, then bake them again.
  • Re-upload: VRChat avatars need uploading again for this fix to apply.
  • If you lowered emission intensity to 0 to avoid the white, set it back to the value you want and bake again.
  • Values a preset from an earlier version overwrote do not come back on their own.

New features​

  • Color Preset — added below the look preset. Apply the look first, then the color.
  • Keep Existing Values — choosing it in the color preset keeps the colors converted from the source.
  • Get Started · Look & Bake · Optimize — the Manager is split into three tabs.
  • Choose what to convert in Get Started, and adjust the look of existing materials in Look & Bake.
  • Set the automatic handling and the texture resolution limit in Optimize.
  • When there is nothing left to convert, you can reapply the chosen look and color to existing MingToon materials.
  • Development diagnostics were hidden from the product menu. The project validation menu is unchanged.

Changed defaults and look changes​

  • The color preset defaults to Neutral. It replaces the old shadow-color overwrite checkbox.
  • Shadow band settings brought over from the source at conversion are no longer overwritten by the look preset.
  • If the source's 2nd shadow has an alpha of 0, the 2nd band is not turned on.
  • A resolution limit is applied to merged textures and normals. No limit keeps the size.
  • The import settings of source textures are not changed to enforce the resolution limit.
  • Generated masks are saved losslessly so channel values are preserved.

Fixed​

  • Fixed: materials turned white after a bake. The cause was emission being switched on after it had been turned off.
  • Fixed: the on/off state of emission and the second layer changed during the bake.
  • Fixed: the effect was applied even to materials with Glitter turned off.
  • Fixed: the Glitter mask stopped working after a manual bake.
  • Fixed: matcap color or emission disappeared as the camera moved away.
  • Fixed: a temporary bake shader was left on editable materials after a VRChat SDK build.
  • Fixed: on an alpha mask material with an empty main texture, the cutout edge changed after the bake.
  • Fixed: a preset's off values overwrote modules that were in use.
  • Fixed: a lilToon conversion issue where the second shadow remained even with shadow intensity at 0.
  • Fixed: one material failing to convert stopped the rest as well.
  • Fixed: in projects with no Assets/StudioRaming folder, the mask output folder could not be created.
  • Fixed: the depth display disappeared in the Scene view.

Known limitations​

  • Not every lilToon look matches pixel for pixel. Check how it actually looks after converting.
  • How much size is saved and how long it takes vary by environment, so no figures are given yet.
  • Ming Light Controller is a separate package. Update it to 0.1.2 alongside this.
  • MLC's VRCFury compression interop and post-compression preview were pushed to the next version.

Install and update guide · Manual Bake and Restore · 0.1.8 patch notes