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0.1.8

Open beta · 8 September 2026

In one line​

Uploads got faster, and avatars looking white after a bake are fixed.

Check before updating
  • Backup: back up the project before installing.
  • Re-bake: materials you already baked need baking again for this fix to apply.
  • Re-upload: upload your VRChat avatars again.
  • Only when moving from an old install: pull out files you saved inside Assets/StudioRaming/MingToon first.
  • Do not delete MingLightController or the whole StudioRaming folder.

New features​

  • Color Presets — save and apply the whole Shadow Color tab, the rim and depth tints, and HSVG.
  • The factory palettes are seven: Neutral, Warm Tone 1, Warm Tone 2, Cool Tone 1, Cool Tone 2, High Saturation and Low Saturation.
  • Overall Saturation — applies to the entire final output. 0 is monochrome, 1 is neutral.
  • SSAO Color · Rim Shade Color — set them directly in Quick Settings alongside the band colors.
  • UV Source · Mask UV Source — choose the normal layer's UV and the mask's UV separately, from UV0 to UV3.
  • Importing a DLL downloaded from BOOTH installs the required packages automatically.
  • It checks for a new version when Unity starts and shows a notice. It installs only when you press Update.
  • The Manager's update panel shrank to two lines, with Check, Update and Patch Notes gathered in one place.

Changed defaults and look changes​

  • When Rim Shade Color has a blend opacity of 0, it uses 1st Shadow Color just as before.
  • The default texture bake policy LosslessOnly does not rewrite original pixels.
  • It runs only when both Reviewed Texture Rewrites On Build (Opt-In) and Optimize On Build / Upload (Applies To Everything) are on.
  • With those on, texture layers and normal layers are each merged into one texture right before upload.
  • Individual masks are packed into RGBA, and the Outline tab's Width Mask goes in too.
  • Color space, mips and compression can change pixels. Compare before and after the bake yourself.
  • If both of the normal layer's UVs are the default UV0, the UV router is not compiled.
  • Install and update notices follow the system language; Manager labels follow the inspector language.

Fixed​

  • Fixed: uploads took far too long. First uploads are 3 to 50% faster.
  • Mostly fixed: characters uploaded after a bake looked white.
  • Fixed: an MLC issue where a BRP-only project checked for URP that was not there and blocked the upload.
  • Fixed: lilToon conversion changed the SSAO color purity.
  • Fixed: conversion turned the emission mask off, and compression altered the mask data.
  • Fixed: outline normal correction varied with model size.
  • Fixed: when a bake was interrupted, partially generated files contaminated the next run.
  • The Manager's Patch Notes button now links to the latest documentation.

Known limitations​

  • How much faster it gets depends on the avatar and the environment.
  • The fix that makes fallback emission black is in 0.1.7 hotfix 1.
  • Materials baked before 0.1.7 hotfix 1 need baking again and re-uploading.
  • Cleaning up an old install is a one-time job. It does not repeat on every later update.
  • Users who installed through VCC keep updating from VCC directly.

Install and update guide · Automatic Optimization On Build · 0.1.7 patch notes