0.1.5
Closed beta · 7 August 2026
In one line
SSAO that darkens where surfaces meet, and per-part shadow color, were added.
Check before updating
- Look changes: the
Base Map HSVGhue default on new materials changes from 0.02 to 0. - Materials made up to 0.1.4 keep their stored 0.02.
- If your colors looked rotated by about 7 degrees, set the hue back to 0.
- Preset list: the
SoftCartoonset is dropped, and three looks plus a- Lowlightweight version of each come in. - Values already applied to a material stay; only the list you can choose from changes.
- Reconversion: the first conversion after updating re-bakes the mesh once. After that it uses the baked mesh.
New features
- SSAO (Screen Space Occlusion) — darkens the neck, armpits, cloth folds and where feet meet the floor.
- It is neither a new light nor a post process. Where there is no depth it quietly drops out. → Docs
- Shadow Color Map — spreads Unified Shadow's single color across a UV map so each part gets a different color.
- White is the neutral value, so turning it on alone changes nothing. → Docs
- Screen — added to the screentone
Pattern Space. It pins the grid to the screen so the character passes beneath it. - It does not warp or flicker when the field of view or the angle changes. → Docs
- Enable Shape Map — replaces the silhouette of each glitter particle with a texture.
- Six shapes, Star · Bloom · Sparkle · Heart · Hex · Flower, are bundled in
Textures/Glitter/. - Rotation Randomize — stands each particle's shape at a different angle. Lower it to 0 for shapes that have a direction.
- Use Color Too — uses the mask alpha as the area and its RGB as the particle color at the same time.
- It does not read the texture a second time.
- Fresnel Rim View Influence — chooses whether the viewpoint or the light decides where the rim sits.
- At 0 the rim stays in place even when you turn the camera. → Docs
- Right-click a prefab to pull a Common · Face · Skin preset set out of a character you have finished shading.
VRChat Previewswitches the editor view to the post-upload state. There are two, without depth and with depth.
Changed defaults and look changes
Shadow Pattern (Screentone)is now its own tab. It has its own master toggle and preset row.Enable Shadow Patterncan be toggled from a float animation and the VRChat expression menu.- The
Rim / Added Light Maximum Multiplierdefault rose from 2 to 3. The factory looks use the same value. - The rest of the lighting brightness limit group is unchanged. → Docs
MingToon 2D Projected Shadow Casteris nowCast MingToon 2D Projected Shadow. It behaves the same.- Look presets can no longer quietly raise performance settings.
- Lowstill turns modules off.
Fixed
- Fixed: a material with
Cast MingToon 2D Projected Shadowoff went dark all over. - Its depth module was reading the body behind it and laying lines across the whole pair of glasses.
- Fixed: raising the screentone
Pattern Edge Softnessprinted marks on lit faces too. - Fixed: screentone
Overlaycould not be told apart fromRecolor. - The ink was bleeding outside the shadow area. It now sits inside the shadow only.
- Fixed: reflective faces came out black with Toon Specular
ScreenandOverlay. HueandColor, which had the same flaw, were fixed too. → Docs- Fixed: the face helper pushback still ran on materials with Depth Shadow (formerly 2D Shadow) off.
- Fixed: the
Cast MingToon 2D Projected Shadowtooltip described the opposite of what it does. - Time spent frozen in blue when toggling a module was cut. Eight look modules are warmed up in advance.
- Lighting variants are compiled in one go right after installation. Toggling a light off and on, or adding a new one, no longer stalls.
- lilToon conversion now reuses an already baked mesh. → Docs
Known limitations
- How much difference you feel varies by environment.
- Turning Unified Shadow off brings back the color stored in each layer, which can change the look all at once.
- SSAO's fade distance starts fading at 75% of that value.
- SSAO does not multiply with the occlusion map; it takes the darker side after the toon bands and screentone.
- SSAO does not scatter per-pixel noise.
As of now
The VRChat Preview menu was removed in 0.1.7. To check depth, set Depth Availability to Diagnostic. → Docs
The factory look preset list changed again after that.
There are six in the dropdown now.
Basic Toon High/Low · Hard Toon High/Low · Soft Toon High/Low.
→ 0.1.10 patch notes
The current label for Fresnel Rim View Influence is View Alignment. → Rim
Install and update guide · Shadow Pattern · 0.1.4 patch notes