Paint
By the end of this page you'll know how to paint masks and color textures directly on mesh in the Scene view with a brush. All shapes that the other five tabs cannot compute are created here.
Creates: Mask (grayscale) or Color (RGBA) texture
Procedure
- Select target object → Load → choose target Material slot per renderer from thumbnail and turn Preview ON
- Start with New Texture (select size) or Load Existing to continue painting — choose Mask / Color mode
- In Scene view, just left-click and drag to paint. No
Ctrlneeded;Altrotates camera as usual - Adjust tools, radius, strength, and falloff while painting
- Save or Save As
Tools
| Tool | Does |
|---|---|
| Draw | Paint with current color/value |
| Erase | Paint with opposite value |
| Smooth | Blend surrounding values to blur edges |
| Fill | Ctrl + click the entire UV island to paint at once |
Brush Hotkeys
| Key | Does |
|---|---|
[ ] | Radius |
< > or , . | Strength (both do the same) |
F + drag | Radius modal adjust |
Shift+F + drag | Strength modal adjust |
S | Eyedropper — extract color from base texture |
X | Swap color/value |
Ctrl + click | Fill tool (or temp fill while on other tool) |
Ctrl+Z / Ctrl+Y | Stroke-by-stroke Undo / Redo |
Values appear in the GUI slider immediately — adjust in Scene view then check the panel to see the values applied.
Paint Range Limits
| Option | Does |
|---|---|
| Normal Limit | Skip faces at steep angles to camera. Prevents silhouette edges from getting dirty |
| Occlude | Skip faces hidden from camera. Turn off for X-Ray to paint through both sides together |
| Mirror | Left-right mirror paint. Choose X/Y/Z axis |
Stencil texturing
Place an image on the stencil card to display it as a screen-fixed overlay. Paint over it to stamp.
| Key | Does |
|---|---|
T + drag | Move |
Shift+T + drag | Scale |
Ctrl+T + drag | Rotate |
Alt+T | Fit to screen |
| Scroll | Resize |
You can also manipulate directly with corner handles.
Built-in stencils
8 anime hair highlight shapes come standard and ready to use.
| File | Shape |
|---|---|
angel_ring | Angel ring (hair highlight) |
crescent | Crescent |
double_ring | Double ring |
star4 | 4-point star |
diamond | Diamond |
wave | Wave |
zigzag | Zigzag |
dashes | Dashes |
All original assets created directly by StudioRaming. → Third-party credits
Save
| Mode | Format |
|---|---|
| Mask | Linear (sRGB off) |
| Color | sRGB |
Auto-save recovery
When preview stops, recompile occurs, play mode toggles, or scene switches without saving, the canvas is auto-saved temporarily.
On next Load, ask whether to restore — Restore / Discard / Cancel.
| Item | Value |
|---|---|
| Save location | <Project>/Library/MaskMakerAutoSave/ |
| Deletion point | Temp file is deleted when actual save succeeds |
Handoff from other tabs
| Source | Button |
|---|---|
| MatCap Gloss | Refine in Paint next to bake result |
| Bridge + Region Mask | send to the Paint tab (Random/Manual modes both) |
Workflow: calculations handle masks well, hands handle exceptions.