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Paint

By the end of this page you'll know how to paint masks and color textures directly on mesh in the Scene view with a brush. All shapes that the other five tabs cannot compute are created here.

Creates: Mask (grayscale) or Color (RGBA) texture

Procedure​

  1. Select target object → Load → choose target Material slot per renderer from thumbnail and turn Preview ON
  2. Start with New Texture (select size) or Load Existing to continue painting — choose Mask / Color mode
  3. In Scene view, just left-click and drag to paint. No Ctrl needed; Alt rotates camera as usual
  4. Adjust tools, radius, strength, and falloff while painting
  5. Save or Save As

Tools​

ToolDoes
DrawPaint with current color/value
ErasePaint with opposite value
SmoothBlend surrounding values to blur edges
FillCtrl + click the entire UV island to paint at once

Brush Hotkeys​

KeyDoes
[ ]Radius
< > or , .Strength (both do the same)
F + dragRadius modal adjust
Shift+F + dragStrength modal adjust
SEyedropper — extract color from base texture
XSwap color/value
Ctrl + clickFill tool (or temp fill while on other tool)
Ctrl+Z / Ctrl+YStroke-by-stroke Undo / Redo

Values appear in the GUI slider immediately — adjust in Scene view then check the panel to see the values applied.

Paint Range Limits​

OptionDoes
Normal LimitSkip faces at steep angles to camera. Prevents silhouette edges from getting dirty
OccludeSkip faces hidden from camera. Turn off for X-Ray to paint through both sides together
MirrorLeft-right mirror paint. Choose X/Y/Z axis

Stencil texturing​

Place an image on the stencil card to display it as a screen-fixed overlay. Paint over it to stamp.

KeyDoes
T + dragMove
Shift+T + dragScale
Ctrl+T + dragRotate
Alt+TFit to screen
ScrollResize

You can also manipulate directly with corner handles.

Built-in stencils​

8 anime hair highlight shapes come standard and ready to use.

FileShape
angel_ringAngel ring (hair highlight)
crescentCrescent
double_ringDouble ring
star44-point star
diamondDiamond
waveWave
zigzagZigzag
dashesDashes

All original assets created directly by StudioRaming. → Third-party credits

Save​

ModeFormat
MaskLinear (sRGB off)
ColorsRGB

→ sRGB and import settings

Auto-save recovery​

When preview stops, recompile occurs, play mode toggles, or scene switches without saving, the canvas is auto-saved temporarily.

On next Load, ask whether to restore — Restore / Discard / Cancel.

ItemValue
Save location<Project>/Library/MaskMakerAutoSave/
Deletion pointTemp file is deleted when actual save succeeds

→ Settings and presets

Handoff from other tabs​

SourceButton
MatCap GlossRefine in Paint next to bake result
Bridge + Region Masksend to the Paint tab (Random/Manual modes both)

Workflow: calculations handle masks well, hands handle exceptions.