Skip to main content

Poiyomi

By the end of this page you'll know which slot in Poiyomi 9.x takes which mask, and which tab creates it.

Poiyomi picks channels by channel index

Each mask slot has a …Channel property with 0=R / 1=G / 2=B / 3=A. Any channel can be used freely, making this the most flexible shader for channel packing. Combiner's Pack + Reassign directly uses these indices.

Most used masks​

PropertyInspector pathPurposeMade in
_RGBMaskRGBA Color Masking ▸ MasksUse R/G/B/A 4-channels each as independent mask — most used mask. Just plug the 4-texture pack from Combiner straight inCombiner
_DecalMaskDecals ▸ RGBA MaskSpecify where decals (stickers) 0~3 appear in R/G/B/A channels eachCombiner
_MainColorAdjustTextureColor Adjust ▸ Mask (Expand)Specify strength of color adjust (Hue/Brightness/Saturation/Gamma) per channelCombiner

Other masks​

PropertyInspector pathPurposeMade in
_RimMaskRim Lighting ▸ Rim ▸ Mask & BiasPosition and strength of rim light (edge light)MatCap Gloss
_EmissionMaskEmission ▸ Emission MaskWhere self-emission appears (add layers with Emission Mask 1/2/3)Paint
_MatcapMaskMatcap ▸ Matcap 1 ▸ MaskWhere matcap (specular) effect applies; A channel also specifies smoothnessMatCap Gloss
_OutlineMaskOutlines ▸ Outline Size MaskAdjust outline thickness per areaPaint
_Set_HighColorMaskLighting ▸ Toon Shading ▸ Highlight Color MaskTint bright areas (highlights) with a separate colorMatCap Gloss
_CubeMapMaskReflections ▸ Cubemap ▸ MaskWhere cubemap reflection appearsPaint
_SSSThicknessMapSubsurface Scattering ▸ Color & ThicknessThickness where light shows through (skin, ears) (RGB = color, A = thickness)Paint

Auto-optimize​

Combiner auto-optimize scans 29 mask slots with Poiyomi profile. Since channels are flexible, packing is easy, and reassign updates both texture and channel indices.

→ Combiner

How to plug in​

  1. Bake the mask.
  2. Select texture → Inspector sRGB (Color Texture) OFF → Apply.
  3. Drag into the slots in the table above from Material Inspector.
  4. Set the channel selector next to slot to the channel where mask data actually lives. Usually R unless from Combiner.
Poiyomi materials might be locked

If a Poiyomi material is in Locked In state, changing properties won't apply. Unlock first, plug in masks, then lock again when done.

Not seeing effect? → Troubleshooting