Skip to main content

MingToon

By the end of this page you'll know which slot in MingToon takes which mask, and which tab creates it.

MingToon offers fine-tuning per mask slot

Most mask properties come with channel select · Invert · remap · feather. If effect appears reversed, check the Invert toggle first before re-baking.

Most used masks​

PropertyInspector pathPurposeMade in
_RegionMaskRegion ▸ Region Mask (RGBA = 4 Regions)Use each of R/G/B/A 4-channels as a different area to control 4 places from one texture — same method as Combiner channel packing, one of the most used masksCombiner
_BaseAdjustMaskBase Color ▸ Color Adjust ▸ MaskControl strength of Base Color hue adjustment per area — one of the most used masksPaint

Other masks​

PropertyInspector pathPurposeMade in
_AlphaMaskSurface ▸ Alpha MaskControl transparency per area — fine adjust with channel/invert/remap/featherPaint
_MaskMapPBR ▸ Packed Mask (R Metal / G AO / B Reserved / A Smooth)Packed texture with metallicness · AO · smoothness already separated by channel — same form as Combiner packCombiner
_ToonSpecularMaskSpecular ▸ Toon Specular MaskWhere toon specular (highlight) appearsMatCap Gloss
_FresnelRimMaskRim ▸ Fresnel Rim MaskWhere edge rim light appearsMatCap Gloss
_GlitterMaskGlitter ▸ Glitter MaskWhere glitter particle effect appearsPaint

Slots with fixed channel meaning​

Two slots have fixed channel meanings in the shader. Define order directly with Combiner's Channel Packing (manual mode).

SlotRGBA
PBR ▸ Packed MaskMetalAOReservedSmooth
Region ▸ Region MaskArea 1Area 2Area 3Area 4

The AO channel receives masks baked in MatCap Gloss tab's AO (Cavity) mode.

Open directly from MingToon Inspector​

If using MingToon together, an MM button appears next to mask texture slots. Press it to edit that slot's mask directly in Scene view. Works with a single material selected.

How to plug in​

  1. Bake the mask.
  2. Select texture → Inspector sRGB (Color Texture) OFF → Apply.
  3. Drag into the slots in the table above from Material Inspector.
  4. Set the channel selector to the channel where data actually lives.
  5. Verify the parent ~ Enabled toggle that enables this property is on.

Not seeing effect? → Troubleshooting