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Hotkeys

By the end of this page you'll see all the keys used in the Scene view on one screen.

Common to click-select tabs​

Works the same in Bridge + Region Mask · Slot Split.

ActionResult
Ctrl + clickAdd/remove strand
Ctrl + dragToggle strands like paint brush as you pass
Ctrl+Shift + dragBox select to add
Ctrl+Shift+Alt + dragBox select to remove
Plain clickWhile Preview is on, the scene view won't pick other objects. Turn Preview off to select normally
Ctrl+Z / Ctrl+YUndo / Redo

Front/back faces and mirrored strands toggle together automatically; status bar shows how many toggled together.

Scene click lock during preview

While Preview is on, a plain left-click in the scene view won't switch to another object — this keeps your work target from changing on accident. Alt + drag camera rotation and Ctrl click/drag behavior stay the same.

Paint tab​

In Scene view, just left-click and drag to paint. No Ctrl needed; Alt rotates camera as usual.

Brush​

KeyDoes
[Decrease radius
]Increase radius
< or ,Decrease strength
> or .Increase strength
F + dragRadius modal adjust
Shift+F + dragStrength modal adjust

< > and , . do the same thing. Use whichever is comfortable for your keyboard layout. Values appear in the GUI slider immediately.

Tools​

KeyDoes
SEyedropper — extract color from base texture
XSwap color/value
Ctrl + clickFill tool (or temp fill while on other tool)
Ctrl+Z / Ctrl+YStroke-by-stroke Undo / Redo

Stencil​

KeyDoes
T + dragMove
Shift+T + dragScale
Ctrl+T + dragRotate
Alt+TFit to screen
ScrollResize

You can also manipulate directly with corner handles. → Paint — Stencil texturing

Handle-manipulation tabs​

MatCap Gloss · Gradient use Scene view handles dragged by mouse. No separate hotkeys.

TabHandle
MatCap GlossOrange sphere = move center · edge knobs = radius · rotation ring = direction rotation
GradientStart/end handles = range · center knob = move all
Cannot touch handles if Preview is off

When Preview is off, handles display dimmed and cannot be edited.

Doesn't conflict with Unity defaults​

Mask Maker does not hijack plain left-click (except Paint tab). Pick objects and use gizmos normally in Scene view. Standard Unity actions like Alt rotate, F frame are preserved — only F in Paint tab becomes brush radius.