Skip to main content

Settings

After reading this page you will know which values in the window are remembered until the next time you open it, which are lost with the session, and what each value is when nothing has been saved yet.

The defaults are the initial values set in the 1.0 source. They are used when no value has been saved.

What is remembered and what is lost​

Most window settings are stored in the Unity Editor's EditorPrefs. They stay the same when you close and reopen the project, and when you open another project.

The exception is the key lock state, which is stored in the project's EditorUserSettings, one entry per mesh GUID.

Editing state (selection, mask, hidden elements, undo history, shape key values, and painted regions) belongs to the session. It is lost when the session ends with Save Mesh or Discard edits. → Session and undo

Window​

ItemDescriptionDefault
LanguageEnglish, 한국어, or 日本語. At first it follows the system language of the Unity EditorSystem language
Easy start / ExpertThe view mode of the window. Edit values do not changeEasy start
Active tabRemembers the tab you used lastFirst tab
Shortcut sheet (Keys)Remembers whether it is openClosed

Shape​

ItemRangeDefault
BrushPull · Smooth · Flatten · Gather · InflatePull
Radius0.001 to 20.05
Strength0 to 10.5
FalloffSmooth · Sphere · Sharp · ConstantSmooth
Range display0.05 to 10.9
Pressure size / Pressure strength0 to 100% each0% / 100%
Symmetry X / Y / ZOn / offOff
PlaneOn / offOn
Mask methodIsland · Brush · BoxIsland
Brush presets3 slotsEmpty
X-RayOn / offOff

Select & Move​

ItemRangeDefault
Element modeVertex · edge · faceVertex
GizmoView · Move · Rotate · ScaleMove
Proportional editingOn / offOff
Proportional RadiusRemembered as a value0.2
Connected OnlyOn / offOn
Symmetry X / Y / ZOn / offOff
PivotMedian point · Individual origins · Active element · Bounding box centerMedian point
Equal weight per meshOn / offOff
Show normals, normal lengthOn / off, length valueOff, 0.02
Merge distance0 or more0.0001
X-RayOn / offOff

Shape Keys​

ItemDescriptionDefault
GroupFolds the list by prefixOn
Extended range (-100 to 200)Widens the slider rangeOff
HeatmapTurns the delta heatmap onOff
Mirror axisThe axis used when you create a mirror keyX
Key lock (L)Stored in the project, one entry per mesh GUIDNo lock

Bone Weights​

ItemRangeDefault
BrushAdd · Subtract · Smooth · Blur · AverageAdd
Radius / Strength / FalloffSame kinds as Shape0.05 / 0.5 / Smooth
Show Weights, Overlay BlendOn / off, 0 to 1On, 0.6
Show Bones in SceneOn / offOn
Only bones with weightOn / offOn
Auto NormalizeOn / offOn
Max Influences1 to 44
Symmetric PaintOn / offOff
Iterations (smooth checked bones)1 to 203
Strength (smooth checked bones)0 to 10.5
Max distance (transfer weights)Distance value0.02
Scope (transfer weights)Whole mesh · Weights of checked bones only · Vertices without weights onlyWhole mesh
Ignore source transformOn / offOff
Bone lock (L)Per boneNo lock

Resetting settings​

Reset each item in the window individually. There is no single button that resets everything. If you really need to, delete the keys that start with StudioRaming.EasyMeshEditor. in Unity's EditorPrefs.