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Shape

After reading this page you will know what each of the five brushes does, how to adjust radius, strength, falloff, and pen pressure, how to turn on symmetry and check it, and how to use masks to keep areas from being changed.

The Shape tab is where the surface follows your drag in the Scene view. It works on the pose you see now, so on a skinned mesh it grabs the position on screen with the animation applied.

Brushes​

BrushKeyWhat it does
Pull (1)1Pulls the surface elastically in the direction you drag
Smooth (2)2Softens the surface by averaging neighboring vertices
Flatten (3)3Flattens the surface toward the weighted plane of the brush area
Gather (4)4Gathers the surface toward the brush center along the tangent plane. It does not push into the body
Inflate (5)5Inflates the surface along the vertex normals

Hold Ctrl to reverse the direction. Flatten goes to the other side, Gather spreads outward, and Inflate shrinks. Hold Shift to switch to Smooth for that moment only.

Smooth, Flatten, Gather, and Inflate stamp once with a single click, without dragging. Pull moves the surface only while you drag.

Pull​

This is the basic brush for pushing and pulling while keeping volume. It pulls the surface elastically in the direction you drag. A higher strength widens the soft tail outside the brush radius, which reaches up to about 2.5 × radius.

Use this brush to push in the spot where clothing cuts into the body, or to inflate a whole silhouette. → Clothing fit

Smooth and Flatten​

Smooth (2) removes bumps, and Flatten (3) makes the surface closer to a plane. Both stamp once with a single click.

Brush settings​

ItemRangeDescription
Radius0.001 to 2Brush size. You can also adjust it with [ and ]
Strength0 to 1Amount of one application. You can also adjust it with , and . (< and >)
Range display0.05 to 1Opacity of the brush influence drawn in the Scene view
FalloffSmooth · Sphere · Sharp · ConstantThe shape of the influence from the center to the edge

Press F to open a modal in which moving the mouse left and right changes the radius. Click to confirm, and press Esc to cancel. Shift+F adjusts the strength the same way.

Pen pressure​

If you use a pen tablet, set how pressure applies in the Advanced settings.

  • Set Pressure size and Pressure strength separately, each from 0% to 100%.
  • 0% keeps that value fixed. 100% follows the pen pressure directly.
  • You can use size only, strength only, or both. The Size and Strength values you set stay unchanged.
  • A mouse, or a device without pressure support, uses the radius and strength you set.
  • Pen input uses the pressure that reaches Unity, so the Windows tablet driver must send pressure.
  • This setting applies to Shape only. Other tabs keep their behavior.

Brush presets​

Below the brush settings there are three preset slots. Click an empty slot to save the current brush type, radius, strength, and falloff. Click a saved slot to load those settings again. Right-click a slot, or turn on the save toggle and click a slot, to overwrite it.

Symmetry​

Turn on symmetry by combining X / Y / Z in Symmetry. The Scene view shortcuts are Alt+Shift+X, Alt+Shift+Y, and Alt+Shift+Z. Plain X, Y, and Z stay as Unity's tool handle shortcuts, so this tool does not capture them. → Shortcuts

Symmetry works even when the vertex counts do not match exactly

The left and right topology does not have to be identical. The tool finds matching points by spatial position. A vertex with no match is left out of the symmetric edit.

Turn on Plane to draw the mirror plane and the brush cursor on the opposite side in the Scene view. Check which axis the symmetry uses before you start.

Mask mode​

Press M to enter. Masked vertices are drawn darker and are left out of Shape brushes and of proportional editing on the Select & Move tab.

There are three methods.

MethodOperation
IslandClick to add or remove the whole connected piece
BrushDrag to paint with the radius. Hold Ctrl to erase
BoxDrag a rectangle on screen. Shift adds, Ctrl removes

While hovering, cyan means the area will be added to the mask, and red means it will be removed.

  • Ctrl+I: invert the mask
  • Alt+M: clear the whole mask

Mask changes can also be undone with Ctrl+Z.

X-Ray​

Turn it on with Alt+Z. When it is off, hidden vertices cannot be hit by the brush. When it is on, the brush goes through to the back side. Turn it on when you need to work on the inside of a thin piece of clothing.

Saving the result of Shape​

Shape changes the base mesh directly. When you finish, you have two choices.

  • Save Mesh: saves the changed shape as a mesh asset as it is.
  • Save as New Key: stores only the change you added as a blend shape key, and keeps the base mesh as it is.

If you press Save Mesh after changing the base mesh with no key selected, the window asks whether to confirm the change as a new key or to bake it into the base mesh. → Shape Keys