0.1.1
Release: 2026-09-02
Things to Check When Upgrading
caution
BakeOrphan vertices left after deleting faces are now removed from Bake output. Vertex indices change, so double-check if you have external tools relying on vertex indices. → docs
caution
Auto Normalize option added to Weight tabDefault is on, so behavior is the same as before. Turn off for pure add/subtract, allowing weight sums ≠ 1. → docs
caution
Alt+click selects edge loops in Edit tabOnly responds to click without dragging, so Alt+drag scene rotation is preserved. If you're used to clicking while holding Alt, selections may change. → docs
caution
Bake output matches filenameMesh object's name inside the asset is matched to the filename. If you have scripts finding assets by mesh name string, double-check. → docs
New Features
G/R/Smodal transforms — Blender-style move/rotate/scale with axis constraints and numeric input. → docs- Edge loops and edge rings —
Alt+clickfor loop,Ctrl+Alt+clickfor ring. → docs - Expand / shrink selection —
Ctrl++/-. → docs - Hide —
H·Shift+H·Alt+H. Not an undo target; auto-clears when structure changes. → docs - Four pivot modes —
Median Point·Individual Origins·Active Element·Bounding Box Center. → docs - Normals display, flip, recalculate — Flipping also reverses blend shape normal/tangent deltas. → docs
Merge by Distance— Preserves UV seams by not merging if UV0 differs. → docsPinch (4)andInflate (5)brushes added. → docs- Brush mask and box mask — Paint in radius and select by screen rectangle, plus island click. → docs
Show Symmetry Plane— Draws mirror plane and opposite-side brush in Scene view. → docsBrush Presets3 slots — Save and load frequent brush settings. → docs- Mirror key generation — Flip left/right notation in names to create opposite expression keys. → docs
- Import keys from another mesh — Transfer face expression keys by proximity mapping. → docs
- Solo preview, key lock, prefix groups, delta heatmap,
Expand Range— Manage long lists. → docs - Batch-select multiple keys — Pick with
Ctrl/Shiftclick to change values, lock, order, delete at once. → docs - Import weights from another mesh — Core clothing-fit operation: transfer avatar body weights to clothing. → docs
Symmetric Paint— Paint corresponding bones on the opposite side too. → docsMerge Bone Weights— Move weights before deleting bones. → docsBlur (4)andAverage (5)weight brushes plus bone lock. → docsMax Bone Influences— Limit bones per vertex to 1~4. → docs- Unsaved badge —
SAVED·UNSAVED·IN TRANSACTION. → docs Load candidateslist — Check vertex count and warn of duplicates and Read/Write issues beforeLoad. → docsKeysshortcut sheet — See current tab's shortcuts in Scene view. → docs- Compact mode — Auto-collapses header and guides when window height is tight. → docs
- Bake result table — Arrange success/fail results when baking multiple meshes. → docs
Changes
- Symmetry axis shortcuts unified to
Shift+Alt+X/Y/Z. Solo keys reserved for Unity tool handles. → docs Ris rotation modal only when you have selection and cursor is over Scene view; otherwise Unity's scale gizmo. → docs- Scene view status display cleaned up to not overlap target line. → docs
- Structural undo snapshots now have memory limit; oldest records dropped when exceeded and reported. → docs
Improvements
- Multi-mesh delete/separate/batch key operations bundled into one undo step; all-or-nothing rollback. → docs
- Weight transfer warns if source/target transforms differ; offers bind-pose local space option. → docs
- Multi-frame key editing warns; intermediate frames update proportionally on save. → docs
- Multiple renderers using same source mesh output files don't overwrite each other. → docs
- Blend shape keys with invalid characters auto-cleaned on save. → docs
- Scene view picking and overlay skip off-screen elements; lighter on high-density meshes. → docs
Bakeshows progress bar. → docs- Brush pressure sustained during stroke; values don't jitter. → docs
Fixes
- Painting weights once cut entire mesh to 4-slot — now only painted weld groups convert; unpainted vertices with 5+ influences preserved. → docs
- Recompiling loses edits without warning — now auto-saves before reload and restores after. → docs
- Undo delete/separate lost 5+ influences and UV4~UV7 — fixed. → docs
- Read/Write-off mesh
Loadbroke renderer — now shows guide andEnable Read/Writebutton, restores. → docs - Editing existing key didn't update its normal deltas — fixed. → docs
- Undo past edit start invalidates transaction; silently cancel instead. → docs
- Runtime error on 8-bit color channel meshes using float colors — fixed. → docs
- Failed separate now deletes partial
_Part.assetand reverts fully. → docs - Hide state persisting after delete/separate — fixed. → docs
- Flip normals didn't reverse blend shape normal/tangent deltas — fixed. → docs
Docs
- Documentation site launched. Korean first, English and Japanese following. → docs