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0.1.1

Release: 2026-09-02

Things to Check When Upgrading​

caution
Unused vertices are cleaned up at Bake

Orphan vertices left after deleting faces are now removed from Bake output. Vertex indices change, so double-check if you have external tools relying on vertex indices. → docs

caution
Auto Normalize option added to Weight tab

Default is on, so behavior is the same as before. Turn off for pure add/subtract, allowing weight sums ≠ 1. → docs

caution
Alt+click selects edge loops in Edit tab

Only responds to click without dragging, so Alt+drag scene rotation is preserved. If you're used to clicking while holding Alt, selections may change. → docs

caution
Mesh object name in Bake output matches filename

Mesh object's name inside the asset is matched to the filename. If you have scripts finding assets by mesh name string, double-check. → docs

New Features​

  • G / R / S modal transforms — Blender-style move/rotate/scale with axis constraints and numeric input. → docs
  • Edge loops and edge rings — Alt+click for loop, Ctrl+Alt+click for ring. → docs
  • Expand / shrink selection — Ctrl + + / -. → docs
  • Hide — H · Shift+H · Alt+H. Not an undo target; auto-clears when structure changes. → docs
  • Four pivot modes — Median Point · Individual Origins · Active Element · Bounding Box Center. → docs
  • Normals display, flip, recalculate — Flipping also reverses blend shape normal/tangent deltas. → docs
  • Merge by Distance — Preserves UV seams by not merging if UV0 differs. → docs
  • Pinch (4) and Inflate (5) brushes added. → docs
  • Brush mask and box mask — Paint in radius and select by screen rectangle, plus island click. → docs
  • Show Symmetry Plane — Draws mirror plane and opposite-side brush in Scene view. → docs
  • Brush Presets 3 slots — Save and load frequent brush settings. → docs
  • Mirror key generation — Flip left/right notation in names to create opposite expression keys. → docs
  • Import keys from another mesh — Transfer face expression keys by proximity mapping. → docs
  • Solo preview, key lock, prefix groups, delta heatmap, Expand Range — Manage long lists. → docs
  • Batch-select multiple keys — Pick with Ctrl / Shift click to change values, lock, order, delete at once. → docs
  • Import weights from another mesh — Core clothing-fit operation: transfer avatar body weights to clothing. → docs
  • Symmetric Paint — Paint corresponding bones on the opposite side too. → docs
  • Merge Bone Weights — Move weights before deleting bones. → docs
  • Blur (4) and Average (5) weight brushes plus bone lock. → docs
  • Max Bone Influences — Limit bones per vertex to 1~4. → docs
  • Unsaved badge — SAVED · UNSAVED · IN TRANSACTION. → docs
  • Load candidates list — Check vertex count and warn of duplicates and Read/Write issues before Load. → docs
  • Keys shortcut sheet — See current tab's shortcuts in Scene view. → docs
  • Compact mode — Auto-collapses header and guides when window height is tight. → docs
  • Bake result table — Arrange success/fail results when baking multiple meshes. → docs

Changes​

  • Symmetry axis shortcuts unified to Shift+Alt+X / Y / Z. Solo keys reserved for Unity tool handles. → docs
  • R is rotation modal only when you have selection and cursor is over Scene view; otherwise Unity's scale gizmo. → docs
  • Scene view status display cleaned up to not overlap target line. → docs
  • Structural undo snapshots now have memory limit; oldest records dropped when exceeded and reported. → docs

Improvements​

  • Multi-mesh delete/separate/batch key operations bundled into one undo step; all-or-nothing rollback. → docs
  • Weight transfer warns if source/target transforms differ; offers bind-pose local space option. → docs
  • Multi-frame key editing warns; intermediate frames update proportionally on save. → docs
  • Multiple renderers using same source mesh output files don't overwrite each other. → docs
  • Blend shape keys with invalid characters auto-cleaned on save. → docs
  • Scene view picking and overlay skip off-screen elements; lighter on high-density meshes. → docs
  • Bake shows progress bar. → docs
  • Brush pressure sustained during stroke; values don't jitter. → docs

Fixes​

  • Painting weights once cut entire mesh to 4-slot — now only painted weld groups convert; unpainted vertices with 5+ influences preserved. → docs
  • Recompiling loses edits without warning — now auto-saves before reload and restores after. → docs
  • Undo delete/separate lost 5+ influences and UV4~UV7 — fixed. → docs
  • Read/Write-off mesh Load broke renderer — now shows guide and Enable Read/Write button, restores. → docs
  • Editing existing key didn't update its normal deltas — fixed. → docs
  • Undo past edit start invalidates transaction; silently cancel instead. → docs
  • Runtime error on 8-bit color channel meshes using float colors — fixed. → docs
  • Failed separate now deletes partial _Part.asset and reverts fully. → docs
  • Hide state persisting after delete/separate — fixed. → docs
  • Flip normals didn't reverse blend shape normal/tangent deltas — fixed. → docs

Docs​

  • Documentation site launched. Korean first, English and Japanese following. → docs