Skip to main content

0.1.0

Release: 2026-07-14

First release of Easy Mesh Editor. Includes four tabs for sculpting, editing, blend shapes, and skin weights in Unity's Scene view.

New Features​

  • Sculpt tab — Sculpt surfaces directly with Elastic, Smooth, and Flatten brushes. → docs
  • Edit tab — Select vertices, edges, and faces; transform with gizmos; delete and separate. → docs
  • BlendShape tab — Create, edit, rename, and reorder expression keys. → docs
  • Weight tab — Select bones and paint weights in the Scene view. → docs
  • Work Mesh safety model — Original mesh asset doesn't change until Bake. → docs
  • Multi-mesh sessions — Open targets with different topology together and transform with shared gizmo. → docs
  • Proportional editing — Unselected nearby vertices smoothly follow within radius. → docs
  • Space-based symmetry — Finds corresponding points even if left/right vertex counts don't match exactly. → docs
  • Island mask — Click to lock parts you shouldn't touch. → docs
  • Provenance-based save — Output from the same source keeps its GUID and updates; never touches others' assets. → docs
  • Three languages — Korean / English / 日本語 UI and built-in guides per tab.

Docs​

  • Support range is Unity 2019.4.31f1 ~ 2022.3.22f1. → docs