0.1.0
Release: 2026-07-14
First release of Easy Mesh Editor. Includes four tabs for sculpting, editing, blend shapes, and skin weights in Unity's Scene view.
New Features
Sculpttab — Sculpt surfaces directly with Elastic, Smooth, and Flatten brushes. → docsEdittab — Select vertices, edges, and faces; transform with gizmos; delete and separate. → docsBlendShapetab — Create, edit, rename, and reorder expression keys. → docsWeighttab — Select bones and paint weights in the Scene view. → docs- Work Mesh safety model — Original mesh asset doesn't change until
Bake. → docs - Multi-mesh sessions — Open targets with different topology together and transform with shared gizmo. → docs
- Proportional editing — Unselected nearby vertices smoothly follow within radius. → docs
- Space-based symmetry — Finds corresponding points even if left/right vertex counts don't match exactly. → docs
- Island mask — Click to lock parts you shouldn't touch. → docs
- Provenance-based save — Output from the same source keeps its GUID and updates; never touches others' assets. → docs
- Three languages — Korean / English / 日本語 UI and built-in guides per tab.
Docs
- Support range is Unity 2019.4.31f1 ~ 2022.3.22f1. → docs